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Isolation sequel ideas

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dk

MemberTrilobiteFeb-09-2017 10:13 PM

Survival horror games tend to get more action heavy with sequels (don't bring up RE7-that might be a rarity).

I would see Isolation picking up with the stealth elements but maybe going into more of dealing with NPCs more- more brains than braun. There would have to be an Alien threat but interactions with different outcomes may be more interesting.

This may sound boring to many gamers though.

How would you approach it?

19 Replies

ninXeno426

MemberPraetorianFeb-09-2017 10:35 PM

Awesome thread idea!I had a similar one in mind regarding where the story might go next.What i'd probably do is start it like Aliens where there would be an inquiry with Amanda much like there is with her mother.Maybe allow dialogue options like Mass Effect.Start a little slow(that might bore some gamers but who cares)Then pick things up a little bit.I definitely don't want her hanging out with marines.It worked for her mother but if done again the novelty would wear of quick.I would introduce more aliens but not too many.There's a brief moment near the end of Isolation Where your being stalked by two aliens.I would like to see a little more of that.

Nothing the God of biomechanics wouldn't let you in heaven for 

dk

MemberTrilobiteFeb-09-2017 10:48 PM

I never played ME but am aware of it. I agree with your direction. I would imagine the Company picked her up while already conducting experiments and she gets involved just because she is there. She just had first hand experience and would be dealing with company folks and scientists with little or no experience- some may listen to her guidance while other more agenda driven folks would not. Meanwhile, the threat is loose. That could make an interesting game with lots of replay value depending on decisions the player makes.

Fishtoes

MemberOvomorphFeb-09-2017 11:55 PM

Maybe we could go back to LV-223 if there is going to be a sequel, we have a unused deacon there, and we don,t know if there are more engineer domes on the planet, and if there are they all have ships which could have more engineers in cryo-sleep...maybe it could be a team of amanda and some scientists from the company going to investigate what happened...

I know its a long time between Prometheus and Isolation and could the deacon survive that long??? i don't know...

Kane's new face

MemberOvomorphFeb-10-2017 12:13 AM

@Fishtoes

That actually sounds kinda awesome. The only thing I might change is her going with a team. I say the narrative would do well with a situation where the result of the inquiry is Amanda getting incarcerated in some holding facility. A limbo between the inquiry and an actual trial. While in holding, you have to hack and reprogram a service droid to wreak havoc on the staff. This creates enough of a diversion that you are able to escape the facility.

Once you've found safe haven, you access WY mainframe by using credentials you stole while hacking the service droid. You learn of the Prometheus expedition and it's disappearance on LV-223. Desperate for more answers about your mother, you find a long range ship to stow-away on.

Once the ship is en route, you have to stealthily lure the bare-bones crew into the brig and trap them there, effectively hi-jacking the ship. Next step is to sedate all captured crew members and put them all into indefinite hypersleep. You must hack and reprogram the ship's android to assist you in this task.

Once achieved, you plot a course for LV-223 and set yourself into hypersleep with the alarm clock set for the moment you reach orbit. On waking, you must take a dropship to fly down to the surface. This is where the horror of the game begins. Just you...isolated...on LV-223.

Your goal becomes the exploration of all the engineer facilities that were never seen in Prometheus. But you aren't alone. These facilities are far from empty. And you are constantly finding evidence of something prowling around. Something huge. Possibly something we once called Deacon that has grown into the fabled Ultramorph

Fishtoes

MemberOvomorphFeb-10-2017 12:30 AM

@Kane's new face, That sound very good, i like the idea of having having to break out of some WY facility first, a very good opening act. 

ninXeno426

MemberPraetorianFeb-10-2017 2:35 AM

My concept for a sequel is this.We she jettisoned her self along with the xenomorph in space.The last thing we see is her drifting in space seemingly unconscious before we see the shadow of a ship come over her.We have no idea about the fate of the crew of the Torrens(presumably dead)or the xenomorph.So here's what I'm thinking,Amanda is rescued.Possibly by Weyland Yutani but I'm thinking more along the lines of William Gibson's space commies.So they rescue her,board the torrens and find the dead crew.The xenomorph is unknown.At the end of Isolation there were quite a few before Sebastopol was destroyed but seemingly only one in the torrens.So let's say the one Amanda jettisoned with her is lying dormant in space.They recover it along with her and with out her knowing.While in their company she eventually learns of the recovered xenomorph,and also learns that they've been running experiments on it much like what dk said.She attempts to sabotage there experiments but ends up being caught and held prisoner much like in KNF's idea.Eventually all goes wrong the xenomorph break out.Survivors turn to Amanda for her expertise with the species.Although she's become very cynical(much like her mother)having no other choice she obliges to help.Of course the idea is for it to be on a slightly higher scale than Isolation but with out becoming an action game.Dead Space 2 is a great frame of reference.

Nothing the God of biomechanics wouldn't let you in heaven for 

ninXeno426

MemberPraetorianFeb-11-2017 3:44 PM

Giving this one a bump.There are some great idea's here and i'd like to see some more.

Nothing the God of biomechanics wouldn't let you in heaven for 

Kane's new face

MemberOvomorphFeb-12-2017 1:45 PM

@ninxeno426

I wouldn't mind if things went in that direction either. I noticed something I thought was funny and you might think the same. Both of our ideas kind of follow the same rhythm as Alien movies. Reading over mine reminded me of Aliens. Reading over yours reminded me of Resurrection.

We need more people to contribute their premise to this thread. Then maybe we can bring them all together to synthesize one killer plot and who knows? Maybe Fox will pick it up and run with it. Probably wishful thinking but it would still be fun to get more ideas flowing in here.

ninXeno426

MemberPraetorianFeb-12-2017 2:34 PM

I noticed that too lol.I tried bumping this one yesterday but it got buried pretty quick.I'd love to see some more input from others.

Nothing the God of biomechanics wouldn't let you in heaven for 

QueenElizabethShaw

MemberChestbursterFeb-12-2017 2:40 PM

Will a sequel even see the light of day? I seem to recall reading Sega was disappointed with the sales and while they wouldn't rule out a sequel, they came far to close to breaking even with the first game and have concerns about the financial risk involved with another. 

ninXeno426

MemberPraetorianFeb-12-2017 2:42 PM

Maybe maybe not.The whole idea is how would you like it to go if they did.

Nothing the God of biomechanics wouldn't let you in heaven for 

QueenElizabethShaw

MemberChestbursterFeb-12-2017 5:30 PM

ninXeno426

I understand. If they do make a sequel, I'm not convinced we need to continue on with another Amanda Ripley story. I wouldn't mind if they used Vincent Wards old Wooden Planet concept that was originally intended for 3.

 

 

 

Perhaps we could have this game incorporate elements of Prometheus and AC. Let's set the timeline 80 years ahead of Resurrection. The protagonist and playable character is Call. When Ripley passed away, Call transcended her programming and became fully sentient. She is one of millions of androids who have become self aware. She (like many other reborn droids) has found herself unwelcome in general human society and in turn travels to live amongst a co-habitation between androids who have become sentient and people who believe these droids are equal to humans.

This co-habitation is set on Ward's vision of a wooden planet-like space station. This space station was once a massive monastery for an order of monks who wished to abandon technology. The order diminished over hundreds of years until the few who were still alive, decided to offer it to the sentient androids who were rejected by human society. It is now primarily a place where humans and androids live together separated from the rest of human civilization. The current population on the station consists of around 50,000 androids and 20,000 humans. While most of the androids do not believe themselves to be divine, they have settled into a life of serving as teachers for the humans who have chosen to live alongside them. This isn't the case for all droids however. In recent months, a very small number of the androids have begun taking on a priestly role.

As Call arrives at her new home she finds that in recent weeks, a small cult of humans has been forming around this group of priestly androids. These priests are amassing these human devotees through promises of eventually granting immortality to their followers. The cult is steadily growing both in human adherents as well as priestly droids, and has incited concern and suspicion amongst the administrative body of the station.

As Call's story unfolds she begins adapting to her new life on the station, spending much of her time in solitude studying in the library. She has only been on the monastery for a few weeks when a ghost ship arrives. No humans are found on board. The ships logs appear to have been wiped by some type of space storm and the cargo bay is filled with thousands of mysterious urns. Amonsgt these urns is a lone Seegson android found on standby in a stasis chamber. At this time all Seegson models are little more than antiques found in human museums. The many residents of the station who have voluntarily taken on maintenance and administrative roles agree to collect all contents of the ship, and then dismantle it with the intention of turning a profit on the finding. 

While processing the contents of the ship for appraisal, the Seegson model is activated to determine it's condition. To the surprise of all who are present, the android does not cite it's make and model. It instead identifies itself as Abel.

Abel is unable to recall anything of it's past or explain why it calls itself Abel. A committee convenes to assess Abel who expresses an interest in taking up residence on the station. The committee determines Abel must have acquired sentience at some point and agrees to allow it to join the general population.

Call (who has largely avoided involving herself with the effort to process the ship and it's contents) will go on to experience a number of bazaar encounters with Abel. The very first, Call is laying in the bed in her room with her eyes closed, reflecting on the reading she had done that day. She opens her eyes when she hears a noise only to see Able kneeling in front of her bed staring at her with it's pale featureless face and glowing eyes. She asks him what he wants, but he does not answer. He simply lingers for a few seconds, then stands and exits her room. Shaken and confused, she attempts to follow him. This is to no avail however, for as she turns the corner she had watched him turn from the other end of the hall, he is nowhere to be found. She returns to her room unsettled, and begins pondering his intentions.

The following day reports begin to circulate around the station of missing androids. Specifically androids that had taken on a priestly role within the cult. This is only the beginning. The following day, a larger number of androids are reported missing, and each subsequent day for a week, the number disappearances increases. When questioned on the disappearances, the remaining priestly androids indicate they do not know what has become of their cohorts.

It is the seventh day since the initial disappearances and all 8000+ of cult's priestly androids are nowhere to be found. The administrative body again convenes to launch a search and investigation. All inhabitants of the station are summoned to the main level where they are informed of the situation by the administrative body and instructed to report any sightings of the missing androids.

On dismissal, Call returns to the library to resume her reading. After several hours, she gets up to put one book away in exchange for another. On returning to her chair she looks up to see Abel standing on the balcony, staring at her again. She shouts up to him asking how long he was standing there. Again he does not answer. He turns around and disappears into the dark aisles of bookshelves.

Call, now significantly disturbed, leaves the library. She immediately goes to the chambers of one of the leading members of the station's administrative body to report Abel's strange behavior. While in the midst of giving her report another android enters the room. She apologizes for interrupting and goes on to ask the administrator why the cargo of the ghost ship had been moved from the lower deck of the station without her authorization. Puzzled, the administrator explains he was not aware a transfer of any kind was intended. He tells Call they will need to resume their conversation at a later time and excuses himself, leaving the room with the other android. Call decides to return to her room. On arriving she resumes her reflections, now in a state of unease about the series of strange happenings.

The next day, Call notices Abel walking with several of the human cult members. She decides to follow up with her report about Able only to find that the administrator she had spoken with and the android who interrupted had also disappeared. The administrator who tells her this expresses that she is very busy with the investigation and advises Call to submit a written report on her concerns regarding Abel.

In the following days, Call continues to notice Abel in her day to day travels around the station. Each time she sees him, he is with several of the human cult members. Each time this happens, the members are different. Not once does she see him with the same members. After 4 days of this, none of the human cult members can be located and Abel himself has disappeared. This is the final day before the entire space station is plunged into chaos.

 

 

 

From there I'm sure anyone in this thread can vaguely imagine what follows. Something that I'd like to see as a feature in such a game, is a wider variety of threats than what we got in the first game. This of course is made possible by the thousands of missing urns which no doubt contain black goo. Then there's the missing priest droids. What happened to them? They become an in game threat themselves. My intention is that Abel was lying about his recollection of the past. In time he rises as the leader of the priestly androids who have disappeared to the dark uninhabited corners of the station to carry out his experiments with the thousands of urns he worked very hard to secure before arriving at the station. The subjects of the experiments are of course, the human cult members.

Plot details aside, the threats in game has expanded to include humans infected with black goo like Fifield, neomorphs, trilobites, xenomorphs, priestly hostile androids, and finally Abel who eventually transforms himself with the black goo into some type of super android much as Elden in Fire and Stone.

ninXeno426

MemberPraetorianFeb-12-2017 5:42 PM

Outstanding QES.The wooden planet warrants some exploration.

Nothing the God of biomechanics wouldn't let you in heaven for 

ninXeno426

MemberPraetorianFeb-12-2017 6:08 PM

If you don't mind my asking,you've seem to have given this a fair amount of thought.Do you have a complete story to go with it?

Nothing the God of biomechanics wouldn't let you in heaven for 

QueenElizabethShaw

MemberChestbursterFeb-12-2017 6:18 PM

I do not. After you responded to my question about whether we have a confirmed sequel, I basically just sat here for the last few hours and punched it out, revising as I went.

I will say, the images and mood that filled my head as I was doing it made me want to eventually expand it into a full story. I'm not a writer but the few times in my life that I've have tried my hand at writing fiction has always been very enjoyable. I just never have the time. If I build this story out and others like it, maybe I'll try writing more often

QueenElizabethShaw

MemberChestbursterFeb-12-2017 6:20 PM

and thanks by the way for the compliments on my idea

ninXeno426

MemberPraetorianFeb-12-2017 6:24 PM

You're welcome.Not bad at all for just a few hours.I've been donating my story to the story thread(not the Isolation sequel idea though i think I'll work more on that too)and mine is not as ambitious as yours and I've been working on that for years.

Nothing the God of biomechanics wouldn't let you in heaven for 

SpiteHouse

MemberOvomorphFeb-12-2017 6:30 PM

QES: Well done.

Fishtoes

MemberOvomorphFeb-13-2017 5:33 AM

Fantastic ideas WOW!!!! @QES & @ninXeno426

i feel ninxeno's could even be adapted to a kind of nexflix mini series kinda thing, Alien isolation series spin-off

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